The Genesis version has a strange quirk in that if you play it with the original three button controller, you have to press the Start button to toggle between punches and kicks. Overall, the SNES version is better, due to it being programmed directly by Capcom. Super Street Fighter 2 continues the tradition from Turbo. The Genesis gets a competent port, albeit with awful sound quality.Īgain, Capcom themselves handle the SNES port. Mortal Kombat 1: Genesis has available blood and fatalities, SNES has "sweat" instead of blood. The SNES looks slightly closer to the arcade original, but without the blood, it's not MK. MK2: decent on both systems, SNES has higher quality graphics and sound, Genesis plays slightly faster. It's a toss up, but I prefer the SNES here. Otherwise, similar story for MK2 applies here. Shaq Fu? I think the Genesis one might have a few more frames of animation? Not that it matters if you can't control the game. Street Fighters: Well the SNES definitely had the better version of SF2 Turbo hands down. Though I haven't played the Genesis version of Super SF2, for some reason that version seems to be more popular than the SNES port, so much that Nintendo put the that version on the Wii Virtual Console instead of the SNES one (I'm curious as to why.) Vanilla SF2 and Street Fighter Alpha 2 got SNES ports but didn't get Genesis versions, so. Mortal Kombats: MK1 goes to the Genesis for actually having blood and fatalities. You could probably go either way for the sequels, since as of MK2, Nintendo realized they messed up with their draconian censorship policies. I can tell you that trying to play MK2 on single player is an uphill battle, as the CPU will block everything, but I have no clue if this is the case on Genesis. I'm not an expert on this series, honestly, as I didn't really like MK as much as my peers did. Until the reboot happened many years later.
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